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Texture Creation Guide

This guide will walk you through the process of creating textures for the Sci-Fi Hologram Screen Shader.

How to Purchase

Want to use the Sci-Fi Hologram Screen Shader in your Unity project? You can buy it right now from the Unity Asset Store!

Sci-Fi Hologram Screen Shader

The Sci-Fi Hologram Screen Shader asset includes four different shaders, each designed for specific use cases in creating holographic effects.

New

Shader Property Descriptions

When creating textures, use software that can edit RGBA channels (e.g., Adobe Photoshop).

Guide File

In the SciFiHoloScreen-Shader-BuiltInRP\Textures path, you'll find a guide file named HoloTexGuide_PSD.psd. When you open this file, each layer is named with its required blending mode.

Texture Creation Steps

  1. Open the HoloTexGuide_PSD.psd file in your image editing software.
  2. Use the Multiply blending mode for each channel's color.
  3. Apply a clipping mask to the Grayscale layer you want to represent.

Note: A clipping mask is a feature that displays the contents of a specific layer according to the shape of the layer directly below it.

Setting Up Clipping Masks

Hold the Alt key and click between two layers.

Channel Colors

Use the following RGB values for each channel.

Texture Creation Example

  • R channel: (255, 0, 0)
  • G channel: (0, 255, 0)
  • B channel: (0, 0, 255)
Best Practices
  • Keep your designs within the appropriate channels to ensure proper rendering in the shader.
  • Test your textures frequently in the shader to ensure desired results.

Remember, the quality of your textures will significantly impact the final appearance of your holographic effects. Take time to refine and iterate on your designs for the best results.