Texture Creation Guide
This guide will walk you through the process of creating textures for the Sci-Fi Hologram Screen Shader.
How to Purchase
Want to use the Sci-Fi Hologram Screen Shader in your Unity project? You can buy it right now from the Unity Asset Store!
The Sci-Fi Hologram Screen Shader asset includes four different shaders, each designed for specific use cases in creating holographic effects.
Shader Property Descriptions
When creating textures, use software that can edit RGBA channels (e.g., Adobe Photoshop).
Guide File
In the SciFiHoloScreen-Shader-BuiltInRP\Textures
path, you'll find a guide file named HoloTexGuide_PSD.psd
. When you open this file, each layer is named with its required blending mode.
Texture Creation Steps
- Open the
HoloTexGuide_PSD.psd
file in your image editing software. - Use the Multiply blending mode for each channel's color.
- Apply a clipping mask to the Grayscale layer you want to represent.
Note: A clipping mask is a feature that displays the contents of a specific layer according to the shape of the layer directly below it.
Setting Up Clipping Masks
- Windows
- Mac
Hold the Alt
key and click between two layers.
Hold the Option
key and click between two layers.
Channel Colors
Use the following RGB values for each channel.
- R channel: (255, 0, 0)
- G channel: (0, 255, 0)
- B channel: (0, 0, 255)
- Keep your designs within the appropriate channels to ensure proper rendering in the shader.
- Test your textures frequently in the shader to ensure desired results.
Remember, the quality of your textures will significantly impact the final appearance of your holographic effects. Take time to refine and iterate on your designs for the best results.