Texture Creation Guide
This guide explains how to create and structure RGBA-based textures for use with the Sci-Fi Hologram Screen Shader in Unity.
These textures are essential for achieving layered, channel-based holographic effects.
How to Purchase
Want to use the Sci-Fi Hologram Screen Shader in your Unity project? You can buy it right now from the Unity Asset Store!
Create stunning holographic displays with two optimized shaders for sci-fi interfaces. Now compatible with Built-in, URP, and HDRP.
Requirements
To create proper textures, use software that supports per-channel RGBA editing, such as:
- Adobe Photoshop
- Affinity Photo
- Krita
PSD Guide File
A template PSD file is included in the package:
SciFiHoloScreen-Shader/Textures/PSD/HoloTexGuide_PSD.psd
This file contains pre-labeled layers and blending instructions to help you create holographic textures accurately.
Texture Creation Steps
- Open the
HoloTexGuide_PSD.psd
file in your editing software. - Set each color layer to Multiply blending mode.
- Use clipping masks to bind grayscale content to the color layers.
- Save your final output with correct alpha and color channel information.
A clipping mask restricts the visibility of a layer based on the non-transparent pixels of the layer directly below it.
Setting Up Clipping Masks
- Windows
- Mac
Hold the Alt
key and click between two layers.
Hold the Option
key and click between two layers.
Channel Color Reference
Use pure RGB values for clarity in each channel.
- R channel: (255, 0, 0)
- G channel: (0, 255, 0)
- B channel: (0, 0, 255)
- Keep elements cleanly separated in their respective channels.
- Test your texture often in Unity to verify correct channel interpretation.
- Avoid gradients in RGB channels unless intended for blending effects.